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jurifrog

19
Posts
2
Following
A member registered Jun 07, 2020

Recent community posts

This is super cool, great job Shiori and everyone who worked on it!

The little arms are very dangly and funny

So fun!

Amazing!!!

The art, music, and mechanic are all so well done. Great job!

This is a really cool idea! The visual language of what you can interact with is very clear and intuitive. It's a bit difficult because the boxes don't seem to be heavy enough so it's really easy to accidentally push them, but other than that, great job!

I love the mechanic of being relatively locked to your partner. Definitely a lot of potential here for a full game if more mechanics were introduced! Great job!

The bowel doesn't really work as a rope because all the segments come apart so it doesn't work properly

The art is really cute!

I'm not really sure what the goal of the game is besides deflecting the beam. Also, when I lost, I was unable to press the replay button.

Using wires to connect everything was a clever idea. I had some issues messing around to start the truck but eventually got it working. Good job!

I like how you can stretch or shorten the connection between the two characters together. 
A quick summary of the controls and the goal would be nice at the start. I got to the flag but wasn't sure what to do, is there only one level?

I love how each animal does something very distinct  from the others and after experimenting with them all, love how they all clearly follow very clear physics-based rules. I struggled a bit with some of the aerial movement because of the momentum, but overall was able to finish the game and loved it! Having a score screen at the end of each level is nice feedback too.

The art style is also cute! Great job everyone!

Please correct me if I'm wrong, but there doesn't seem to be a way to download the game or play in a browser?

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The exe doesn't run for me.

The idea of being able to pull elevators up and down like a pulley is interesting, but I think it's a bit easy to get lost, especially if you don't know what to do. 

The aesthetic is cool, but I think sometimes it adds to the confusion because it can be a little difficult to differentiate fore/background tiles. 

I loved how the magnets are relatively locked to each other! I think the most well designed levels are the ones that require you to position one of the blocks against a wall and swing the other block.

It's nice that you're basically able to fly, but I think you could make some much more interesting puzzles if there was gravity and if the magnets repelled, instead of essentially being color coded gates.

Great job!

The way the ball interacts with the player doesn't seem to be super consistent. I would only be able to pick it up half of the time whenever I tried. This made the game fairly difficult, as I wasn't able to actually control the spike very well. 

I love the mechanic of locking yourself in relative position to a block. There's a lot of potential here to make some interesting puzzles.
The only issue I have is that the camera seems to be a bit inconsistent. For example, it's sometimes difficult to see the first glowing block in level 2 because the camera will go under the platform. Also, the music is a bit loud.
Good job and congratulations!

I love all the animals!

The mole and drill are very cute. Amazing!